UX Researcher
UX | San Francisco, CA | Full Time, Contract, and Temporary | From $50.00 to $70.00 per hour
Job Description
UX Researcher 1434349
- Hourly pay: $50-$70/hr (Pay varies based on the candidate's experience and location)
- Worksite: Leading audio, video, and voice technologies company (San Francisco, CA or Atlanta, GA - Onsite)
- W2 Employment, Group Medical, Dental, Vision, Life, Retirement Savings Program
- 40 hours/week, 6 Month Assignment
A leading video, audio, and voice technologies company is seeking a UX Researcher. The successful candidate will expand our capacity, reduce costs, and ensure continuity in delivering user-centered innovation
UX Researcher Responsibilities:
- Design and conduct mixed-methods research (qualitative and quantitative) to inform product and design decisions across key business/product areas.
- Utilize methods such as usability studies (remote or in-person), user interviews, literature reviews, surveys, ethnographic/field research, and other impactful methodologies.
- Collaborate with cross-functional teams (design, product management, engineering, data science) to define research goals and scope for projects.
- Manage and execute each step of the research process.
UX Researcher Qualifications:
- 3–5 years of experience in UX research or a related field (e.g., human-computer interaction, cognitive psychology, anthropology).
- Bachelor’s or Master’s degree in HCI, Psychology, Sociology, or a related discipline.
- Proficiency in a range of research methods (e.g., usability testing, ethnographic studies, heuristic evaluations, card sorting, A/B testing), and the ability to apply or combine them effectively.
- Experience with survey platforms and analysis tools (e.g., Qualtrics, SurveyMonkey, Excel, Tableau).
- Experience with qualitative research gathering tools (e.g., Dscout, usertesting.com).
- Ability to translate complex findings into clear, compelling narratives and visualizations.
- Working knowledge of accessibility standards and inclusive design practices.
- Interest in conducting research across different technology/device focus areas.
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