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Senior UE4 Engineer

Engineering | Los Angeles, CA | Full Time

Job Description

Seismic Games is seeking a clever, solid, and experienced  Unreal Engineer to help build the next generation of games.

Seismic Games’ engineering department is small and dedicated, and we intend to stay that way. Our intent is to bring a best-of-class team together to tackle an array of differentiated, interesting games. Our creative department and executive management have long, significant experience delivering well-reviewed AAA titles in the PC, console, and mobile markets and are bringing that experience into the future of gaming. We are driven to explore new possibilities in gaming and are looking for others who share our passion.

Sr. Unreal Engineer responsibilities include:

  • Being smart, dedicated, self-motivated, positive, friendly, and ready to learn and teach
  • Rapidly gathering, understanding, prototyping and creating effective solutions for complex requirements
  • Working effectively and aggressively in a team environment with tight deadlines and baffling challenges
  • Utilizing leading-edge tools and systems
  • Understanding and being able to troubleshoot, diagnose and analyze complex systems
  • Producing clean, concise, expressive, and well-managed code
  • Excitedly working with new and upcoming technologies in mobile, VR, AR, mixed-reality, and beyond
  • Anticipating the needs of art and design teams to ensure systems and tools are available to meet their needs
  • Independently learning the latest trends and technologies in the field

Environment:

  • Unreal Engine 4, Visual Studio, and C#
  • C++, Objective-C, and Java
  • Windows and OSX
  • iOS and Android
  • Jenkins, Gitlab, and JIRA

The ideal candidate also has experience with, knows, and understands several of:

  • Render pipelines, shaders, compute, and other GPU technologies
  • Physics, determinism, 3d math, and linear algebra
  • Optimization, systems architecture, profiling, tooling, and reporting
  • Artificial intelligence, machine learning, procedural content, and emergent gameplay
  • Scripting languages, dynamic behavior, parsers, and compilers

Requirements:

  • Over 3 years experience working as a game engineer
  • Involvement in several high quality game experiences with at least one shipped title in a meaningful role